// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Q3D_CPPE_PropertyInit.generated.h"

/**
 * 
 */
UENUM(BlueprintType, Category = Q3D_PropertyInit, meta = (Tooltip = "属性初始化方式(C++)"))
enum class EQ3D_CPPE_PropertyInit : uint8
{
	Init_Min UMETA(Tooltip = "设置为最小值"),
	Init_Max UMETA(Tooltip = "设置为最大值"),
	Init_Random UMETA(Tooltip = "设置为最小值(含)和最大值(含)之间的随机值"),
	Init_Int UMETA(Tooltip = "设置一个正整数"),
};
